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Patch Notes

Last updated: 3 August 2026

The Drunken Inn is built by one person and changes constantly. This is what has shipped so far, newest first.

The Hall remembers you back

  • NewBefore a new hero sets out, the game now pauses to remember the ones who came before — their names, how their stories ended, and the rumour the world still tells of the last one.
  • ImprovedThe Hall of Heroes now follows your account instead of just your browser, so your fallen and your victors survive a wiped cache and follow you to a new device.

Spellcasters, and a fairer send-off

  • FixedWizards, clerics and other casters can finally cast in combat. Spells sit in the action bar, and full casters get a cantrip so an empty slot pool never drops you back to swinging a dagger.
  • FixedThe Hall of Heroes no longer eulogises heroes who are alive and well.
  • FixedThe world stopped losing track of where you were, which had been opening exits to places that did not exist.
  • NewA free demo, no account needed, so you can hear the narration and roll a die before deciding anything.

Progress follows your account

  • ImprovedCampaigns you have conquered now sync to your account rather than the device, so a win on your phone shows up on your laptop.

Things worth carrying

  • NewThrowables that burn, sear and melt, plus buffs and cures you can drink mid-scene.
  • ImprovedThe world offers item tiles, so tools and trinkets earn their inventory weight.

A sharper narrator

  • ImprovedA successful roll now pays off with real information instead of a mood-setting non-answer.
  • ImprovedExits name real places, and companions already in your party stopped being offered to you as fresh recruits.
  • FixedCompanions keep their pronouns instead of switching mid-campaign.

The persistent party

  • NewCompanions level alongside you. Health, attack and damage all grow, and they heal when you do.
  • NewBeat a campaign and your surviving party travels with you into the next one. The fallen stay behind.
  • NewA regroup camp between chapters: heal up, recruit into open slots, and visit the quartermaster before setting out again.

Twenty-four campaigns, tracked

  • NewCampaigns you have beaten are recorded and shown as a progress badge, and the ones you have not seen get offered first.

Campaigns that turn

  • NewAn act-three reversal: a darkest-moment beat before every campaign's climax.
  • ImprovedCompanions hold real conversations instead of standing silently behind you.
  • FixedPhantom characters conjured out of scenery, and exits back to places you had already left.

Legible, and a little kinder

  • ImprovedMore starting health, clearer stats, and your class's perks shown at character creation rather than discovered by accident.
  • NewInstallable on your phone as an app.
  • FixedBonus-action buffs no longer eat your entire turn, and a failed check stopped trapping you in a retry loop.

Companions with faces and voices

  • ImprovedSturdier companions, portraits on the ally screen, and companion voices extended into ordinary conversation rather than set-piece moments only.
  • FixedThe volume slider no longer runs off the edge of a phone screen.

Every campaign gets a spine

  • ImprovedAll twenty-four campaigns now run on a beat structure, so a story reliably builds to its climax instead of wandering.
  • FixedThe final boss keeps its authored name and stats, and a campaign actually ends when you kill it.

Choose your party

  • ImprovedYou assemble your team at the start rather than being nudged into recruits mid-run, with one designated ally worth seeking out in every campaign.
  • NewA running narrative log of what has actually happened in your story.

Shops, loot, and a fair fight

  • ImprovedPotions are carried rather than drunk the moment you buy them, and wares open on arrival so you buy in the window instead of in the prose.
  • FixedResting mid-battle no longer works as a free full heal.
  • FixedPrices spoken aloud in a shop stopped being counted as gold you had found.

Play by tile, and abilities that bite

  • NewTile-only play: every action is something you tap, not something you have to phrase.
  • ImprovedClass abilities became mechanical rather than decorative — a fighter's extra action is a real extra action now, not a line of narration.
  • NewEight more campaigns, camp events, and quest objectives.
  • ImprovedNarration reined in to a few tight lines instead of running long.

Thirteen systems for playing alone

  • NewA world that reacts: character attitudes, reputation, passing time and weather, a journal, rest vignettes, milestones, mounting threat, and crossroads moments.
  • FixedThe “limbo” bug, where a campaign could run on forever without ever reaching its ending.

Death means something

  • NewFall in battle and the narrator writes your eulogy. Your hero is remembered in the Hall of Heroes.
  • NewYour legacy carries forward into the next run.